That’s right – we haven’t actually cancelled Rust.

Building Strategy

We decided on a building strategy this week. Scott has been cobbling together some placeholder models and we’ve got walls, windows, doors, stairs and ceilings in. It wasn’t long until people on the experimental server were building crazy things.

Airdrop Package

The cargo plane now drops an airdrop package again. The package can be looted and stuff, just like in legacy.

Building Menu

Swapping items in and out of your belt to build different components is terrible. So now you can right click and choose which component you want to build. The menu here is placeholder – we’re thinking a radial menu will suit best.. but it’s something we’re going to experiment with.

There’s still work to do on the building system (models, conditional models, more parts, upgrading, structural integrity, not defying gravity).. but I’m reasonably happy now that we have a strong foundation that we can build on, so we can start pushing it forward.

New Billboards

Andre and Petur have been putting a new billboard system together. A billboard system is how the trees turn into 3D sprites when you’re a certain distance away. The new ones have normal maps, so they react properly to the environmental light.. making it even harder to tell that they’re billboards.

Clouds

Bill made some pretty clouds! It’s a relatively simple addition, but it adds so much. Here’s some with and withouts.



Terrain Texturing

We didn’t like Unity’s standard terrain texture blending. We wanted to do texture-modulated blends instead. That basically means that instead of the texture blending via a linear gradient between terrain vertices, the transition is now influenced by a height texture which is unique for each surface type. This is the difference.

A more real world example would be this, where the rocks don’t fade into the grass, they instead break into pebbles.

Player Shader

We changed the player’s skin shader to a better one. It has rim lighting and translucency. Which means that the player doesn’t look completely flat-shaded at certain times of the day anymore. There’s still a lot of tweaking to do as we’re not using real depth maps or anything yet.. something I’m sure Tom will be all over when he’s back off holiday.

Impact Effects

Weapons now define which type of damage they do.. Bullet, Slash or Blunt Trauma. And they do different particle effects depending on which one. So the axe no longer leaves bullet holes etc.

Boar & Bear Animations

Goosey has finished animating the Boar!

And he’s added/refined the bear animations!

Rocks Rocks Rocks

Bill and Andre have been working out how the rocks get placed in the maps. Defining a bunch of rules for where they should be places, how many should be placed, which rocks should be in which biome, how close to water etc etc. It’s resulting in a lot more natural looking placements.


They’re also working on a moss system, to help you find your way around.

Thompson

Dan has modelled Paul’s concept from a week or two back.

Hold Anims

You may have noticed that when you’re in third person or when you’re being shot at the player isn’t aiming in the right place. Well Goosey is on that. He also knows I have a thing for sexy white boots.

Map Improvements

Andre has been improving the map generation further still to give a more varied landscape, with nice pointy mountains with snow at the summit.. and they said procedural maps wouldn’t have awesome landmarks.

Concept Corner

I think we all hate the torch model as it is right now. Paul did a concept for a new one.

Paul also did a concept of a robot NPC. I think he just wanted to draw a robot.

Meg done more clothes



Howie (who started work this week) has imagined how the buildings would age

Summary

Getting the building system fleshed out was a big step that we took this week. I’m hoping over the next couple of weeks to get some guidelines together for the artists and start getting some actual models made. This move us even closer to baseline – at which point we can actually start the real fun and move the game forward.

The experimental server is now password free. Anyone with the know-how should be able to download it and start tinkering. I’ll get a bit of a guide up in due time but for now if you want to host a server you are totally on your own.. and please be aware that we update 10-20 times a day.

511 comments
gregoryborton
gregoryborton

What Do you think About robots? I know people want different games out of this, maybe 3 difficulty, 1)Easy, No red bears, No red wolfs,no robots, only regular animanls and players, 2) normal, Rust mobs now. 3)Robot All mobs. Tell me what you think.

f2armyrule
f2armyrule

Concerning the building system, he didnt want it to defy the laws of gravity. So I have some ideas:


_    _    The thing to the left is a building seen from the side. It would be sensible that you could extend the roof for example one floor each direction, without defying 

!_!      the laws of gravity. Seen from the top the first floor would be 1x1 "block" and the second floor would seem like 3x3 blocks. This makes sense. But it would

           not make sense to have only 1x1 block on the first floor supporting for example 5x5 on the second floor, or for ex. 1x1 block first floor to fifth floor, then 5x5 out from there. Unrealistic. Therefore we would need something to support the weight at extra height. 


I would suggest making a 45 degree pillar (not as long as the pillar we´re used to) to support otherwise unrealistic buildings. But just make them so that they cant be walked upon/make people slip and fall off so that it is not used as a raiding exploitation tool. This type of pillar should be able to be easily removed, such as the other building parts of the "new" Rust. Imagine this (seen from side, imagine all of these being build symmetrical (1x1, 3x3 next floor etc.. or 1x1 first floor to fifth, then 5x5. = symmetrical buildings. The first floor is in the middle here):



for the buildings I drew they would also need a regular pillar, but it should be such that it could be put down on the ground and coded in such a way that its not able to exploit it for raiding. 


What do you think?









TheKillerxD
TheKillerxD

u should add more craftable things and more workbenchs ! thats will be amazing ! like old weapons parts work bench and like metal work bench thats crafts like more better things and make like when the player pressed TAB it shows just the first things he needs to craft for the first 1 day or week :) and like 2 work benchs that he should craft them that will help him unlock more craftable things and more work benchs thats 1 crafts some weapons like bow and pistols and he can upgrade it to metal work bench so he can unlock more and more weapons and the second work bench like for some simple tools and he can upgrade it to unlock more tools and just like this :) and the third work bench for some campfires and torchs and simple torch that he can place it to see in the night and he can upgrade the work bench to unlock like a furnace and a cooking campfire and a building parts work bench and like this not just every where i walk i see a huge building just make like we can craft a sleeping bags and camps and shelters and simple small houses just like for the first days and weeks, and like when he crafts a work bench it just shows a couple of things and he can upgrade it to unlock and just like this and he can upgrade his work bench and like this THATS will be amazing not just TAB shows the freaking everything thats sucks and thats makes the game sucks and every1 got a gun :( u should make weapon parts work bench and add more work benchs like what ever u want plz like i think its a good idea (WORK BENCH WORK BENCH WORK BENCH xD) Hope u understand ^^ u can just simply turn all of these words into 1 word xD sorry for taking time see u  -Add More than all of things i have said and thx-

199207
199207

Здравствуйте немного о реализме

- Предлагаю в игру добавить кроме сидячего режима, режим лежа

- А в место полоски жизни индикатор конечностей, при попадание в ногу или руку персонаж хромал или не мог встать, а при попадание в руку плохо стрелял.


Welcome bit of realism 

- Offered to the game to add other than a sedentary mode, lying 

- And in the place of life indicator strips extremities, hit in the leg or arm limp character or could not stand up, and when hit in the arm bad shot.

Jabalock123
Jabalock123

I really like how the buildings are made of logs not planked walls.I would appreciate it if seriously considered adding log cabins/houses that you could build. This would be very aesthetically pleasing Thankyou. :) 

KingOfHell
KingOfHell

will fps be fixed? i was getting 60+ fps all the time now i hardly get 15 at all, mostly just 0-10.

ColloseusX
ColloseusX

Robots is better than zombies... i think you should delve more into that

BurnsyMccann
BurnsyMccann

I like the raider type armour/clothes Meg made

Cobaltmarksman
Cobaltmarksman

So I had an idea. Helmets that stop anyone from hearing you BUT someone tuned to the same frequency, but it has a limited range. Then you can upgrade that with a cell-phone drop (rare, un-craftable) which extends the range allot.


babosp
babosp

I think the robots are good idea. very hard to find robots, maybe there is need to be a cargo plane that is want to destroy everything with a robot, it need to be almost indestructible, but some weapons like AK, grenade, m4 can do damage.

and if you kill it you can loot its parts and burn em to metal in a furnace.

But its my opinion, i think its great but i waiting for answers.

Edward7089
Edward7089

I really want third person removing when the experimental branch becomes the current version. It causes real issues (i.e. being able to see round corners) and, I thought, really only there to show off the third person animations without extensive organisation. As a development/showcase tool, I (and many other people) would be hapy if it were inaccessible (or completely removed) from the full version. Just a thought.

Deltamon
Deltamon

This is all nice looking and stuff but... What about being actually able to play the game? Like you know.. Hackers running on rampage everywhere, will that still be theme in the future updates or should I just look for other game and consider my 20$ wasted?

Dccccv009
Dccccv009

why I do not show servers in the experimental Rust??



SantaClaus
SantaClaus

I think you guys should add boats to this game. And because you can swim in this experimental version you should add sharks too :D 

xtersea
xtersea

Would be cool if the rock you started with had your name engraved in it for those people who are rock collectors ;)

Morfe
Morfe

i want robots like claptrap of borderlands 2 :D

depaepejulian
depaepejulian

a please no robots... :/ dont make this game unrealistic so fast

IcedaveKischel
IcedaveKischel

The experimental server is now password free. Anyone with the know-how should be able to download it and start tinkering. I’ll get a bit of a guide up in due time but for now if you want to host a server you are totally on your own.. and please be aware that we update 10-20 times a day..................

I do not have the knowladge.. but i would love to have it... someone does and can tell me how??

NicholasCannan
NicholasCannan

I wanna see that robot in the game! Bury him somewhere randomly in the woods for some unexpected "OOOOOH, CRAP!" factor. Or at the very least an easter egg?

GodTaco
GodTaco

Playrust.maybe in the distant future if you're lucky enough to still be living

BrittanyYuen
BrittanyYuen

What about female character models? do you guys not realize how many girl gamers actually play rust?

TheKillerxD
TheKillerxD

Add more work benchs and more ideas from what i have said and thx (And Like Plz If u Agree With Me)

gregoryborton
gregoryborton

@ColloseusX Ugh, I think No muntants/robots/Anything thats not irl should be In, 

A nuclear would not do much, After the 100 years or so after when the game is based.


Threx_Jan
Threx_Jan

@Deltamon Let's first get a game together and then worry about the minor shit

WolfstoneGhost
WolfstoneGhost

@xtersea what about having the ability to build a wall with the engraved rocks to show off who you've killed and how many times?

BrewisTheironbrewDark
BrewisTheironbrewDark

@xtersea Now this might sound sick as fuck but I think maybe being able to take the heads of players and stick them on poles outside your base with their names above their head displayed to tell people not to mess with you (or that you have loads of people's loot)

Dub16Times
Dub16Times

@Morfe Claptrap was the worst thing about borderlands, I can't believe there is anyone on this planet that wants more of him

Leignheart
Leignheart

@Morfe How's about instead of having robots like claptrap you just Clap your fucking Trap SHUT!!!!!

jimmij
jimmij

@NicholasCannan I like the idea of easter egg hunts and hopefully a psychopathic rabbit who thinks he is ok, but he is far from ok and his eggs are actually mini grenades coated in jelly. I think that would class as an "OOOOOH, CRAP!" factor when you opened the foil on your egg, only to realise its a tiny pineapple grenade covered in jelly.....

JesusTaco
JesusTaco

The fuck you talking about. Can't you see how much is being developed? You can play experimental and normal mode whenever you want. Its just difficult to host.

pvtcrawley
pvtcrawley

@BrittanyYuen I agree, but they don't even have art work yet and the fact they like to always have the man naked in the updates gives they feel they have some sort of penis and man ass fetish. Rather disturbing imo...


Leignheart
Leignheart

@BrittanyYuen They most likely are going to add female characters, and they will most likely be customizable as well. I definitely feel for you as i don't like always seeing wieners all the time either. :) I wouldn't worry about it. 

DMJ1992
DMJ1992

@BrittanyYuen You have to consider from a developer perspective.  Right now they are focused on improving graphics and animations for things that already exist, and improving existing features/mechanics as well as considering new ones.  While I believe they will most likely create a female character model, it is probably not top priority, because in terms of design, that means making female models for all of the equipment, movements, etc.  The Rust team is a small team that puts in quite a bit of work, and at the moment, a focusing on the female character model wouldn't contribute to the immersiveness of the Rust world the way their current work does, nor would it create or improve current mechanics.  I would like to see a female character model for all our lady gamers out there, but ya gotta give em time.

Deltamon
Deltamon

@Threx_Jan Minor things like being able to play / test the game? Anyways, good thing is that things are better on smaller servers.. But I'd like being able to play on the bigger ones too..

NicholasCannan
NicholasCannan

I think it's mostly just emphasizing realism. Rust is a game about surviving with nothing and clothes are often taken for granted. I'm glad these guys are willing to fight the taboos. It'll be interesting to see how they integrate female players while keeping the players nude to start and not seem misogynistic.

And for all the penis jokes, I think it's because of all the people who get squeamish at seeing a naked person.

JesusTaco
JesusTaco

I just assumed there would be controversy xD

Jabalock123
Jabalock123

@Deltamon @Threx_Jan I Think that them fixing all the minor shit is really important. Last time that they 'got a game together" and released it, it was really fucking bad. I know it was the most popular game on steam for quite a while and is still in the top ten but when they released the game in an early build it had terrible programming and lots of glitches. Garry is working very hard to get this game in top shape for when he does the final release of the game. So stop telling him what to do and be a little bit fucking patient you asshole.... Fuck you m8

pvtcrawley
pvtcrawley

@NicholasCannan also do not see how nakedness portrays realism in a game, if your in game and your penis and balls get smaller when in cold water or cold weather and they showed those effects then it would be
"emphasizing" realism, right now they are emphasizing penis and man ass.......

pvtcrawley
pvtcrawley

@NicholasCannan there's a point were the joke gets old, And being squeamish is normal and nothing to be ashamed of. That and the fact that no matter the rating, kids play this game and they should exercise some restraint or balance. 

Also naked women would causePhilogyny....how you could think other wise I'm not sure.

Leignheart
Leignheart

@Jabalock123 @Deltamon @Threx_Jan Whoa Jabalock123, I agree with people being understanding and patient, but isn't there a better way to convey that to them than treating your fellow man like that? Besides rust needs all the players it can get, so lighten up and don't scare him away.