We got a lot done this week.
This week: nearly Deadwood, concept art coming to life, role-playing in the real-world, stacking campfires to the stratosphere, and more.
Has it been a week already? Man, this week has really flown! Here’s what’s kept us busy.
Hello. This is a different kind of blog post, and hopefully the first of many. While the dev team has been busy updating Rust’s experimental build, steadily making it the game they know it can be, I’ve been wandering through the community, trying to uncover all the amazing things you’ve been doing with the game.
Lot of gameplay additions this week, moving us closer to the baseline.
Lots of little things got done in the experimental build this week. And some big things. Here’s what’s up.
Quite a busy week this week. As you’ve probably gathered by the constant update downloads and periods of being broken. Here’s what’s happened.
Things will change in Rust over the next couple of days. When you launch Rust you’ll be asked if you want to play Rust or play the Experimental Version. You should probably choose Play Rust.
During this transition period things might get a bit broke for a few hours. If you find yourself unable to launch Rust please try restarting Steam, try restarting your computer, and try going to Verify Contents in the Properties window for Rust in Steam.
Another week. We’re light on art this week, but the programming has seen good progress.
A day early this week because it’s my sister’s wedding tomorrow – so I don’t know if I’ll be able to post. This week has been mainly about experimentation for me, but the other guys have been hard at work.