Middle-earth meets Rust.
Lots of stuff happening at the same time this week.
Rust’s first Red-Top.
Radtowns and Blueprints
Gettin’ it done.
It’s obviously hard to get any solid work done during the holidays, but a few of us have still been cranking it as best we can.
Game development isn’t a science. It’s a creative process. It’s important that during the process we highlight what we’re doing wrong and what we’re doing right.
Making mistakes is healthy. Not learning from them isn’t.
Lerping, Performance, Skins