Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.
Community Update 99
Devblog 122
We’ve seen some impressive performance gains this week, so we hope you’ll all receive those benefits. Let us know! Plus a look the Military Tunnels and the ‘new’ Lighthouse, some nice screenshots of the pending graphics update (above), and much more.
Community Update 98
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
Devblog 121
We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We’re working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.
Community Update 97
Barrel cannons, swooshy raid-cams, community redesigned UI, exploding tuna can frisbees, and more.
Devblog 120
Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
Community Update 96
What Pokémon Go would look like in Rust, the Rust rock IRL, the life of a lone sniper, and more.
Devblog 119
Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more …
Devblog 118
Changes to the XP system means the Official servers will be wiping XP and maps to get everyone back on a level playing field. Community servers can revert if they choose to. Apologies, but it needs to be done. Aside from the XP stuff, we’re rebooting gunplay, building sexier airfields, and more.








