Today’s update wipes the servers and brings some major changes to the procedural maps: there’s a snowier north, new mountains, and the power plant dungeon has been updated. We’ve also added fish traps, made cannibalism less appealing, and lots more.

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We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share benchmarks now from in-game. There’s balancing, clothing, deployables, puking, and loads more.

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A packed blog this week: we’ve added flame-throwers (and water buckets) to the game, and we have the first look at the tech tree, the wrecked Powerplant tower, and our new musical instruments. Plus optimisation, sound tweaks, and more.

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