Rust In Minecraft, Stranger Things in Rust, Rust in Go… these things will all make sense if you read the blog, obviously.
Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.
Community drone models, cool tools, and more. Come be my best friend.
We’ve seen some impressive performance gains this week, so we hope you’ll all receive those benefits. Let us know! Plus a look the Military Tunnels and the ‘new’ Lighthouse, some nice screenshots of the pending graphics update (above), and much more.
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
We’re listening: this patch has a heap of community requested tweaks and balances, from the crossbow de-nerfing and armour and weapon re-balancing, to building rotation and the revive mechanics. A lot has been done. We’re working on making the game less of a grind, and have news on upcoming XP changes and item researching returning to the game. Additionally, the Double-Barrelled Shotgun and the Satchel Charges are now in. This patch wipes the maps.
Barrel cannons, swooshy raid-cams, community redesigned UI, exploding tuna can frisbees, and more.
Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
What Pokémon Go would look like in Rust, the Rust rock IRL, the life of a lone sniper, and more.
Lots of fixes and optimisation this week including the XP system, Gunplay, Graphics and more …