Some fun stuff this week!

Spectator Mode

We had a few bugs that could only be diagnosed easily by being able to spectate other players. So I added that. It works a bit like the spectator mode in Counter-Strike and it’s insanely useful for development. It’s letting us see tons of weird animation bugs that would be otherwise quite hard to see in detail (without getting killed).

Right now anyone can jump into spectator mode by typing “spectate” in the console (use “respawn” to respawn). Once in you can jump between players with jump and duck. This will probably end up being an admin only thing, and I’ll add the ability to spectate other entities (like animals etc).

It’s kind of like flipping between TV channels.

New Background

Probably not worth mentioning really, but Bill and Petur made a new background scene for the menu.

Event System

I made an event system this week. The event system is what controls creating events like the air drop. The airdrop is something that really works in the current version of Rust and we want to add more events like this. The events system is designed to work a bit like the AI director in Left4Dead.. the intention is that eventually it will be able to say “a lot of people are hungry – launch some event relevant to that”. Right now it just throws out a random event around once a game-day.

The cargo plane is back – but it doesn’t drop its load yet. It does have little blinky red lights that illuminate the landscape below at night :)

Others Projectiles & Effects

You can now see the bullets and arrows fired by other players. This means you can actually see where you’re being shot from.

Switch Items

When you drag an item onto another item in your inventory, they will now switch places.

Clothes Tool

I made a tool to help the artists implement and visualise their clothes. This is something that was seriously lacking in the old version of Rust. Artists would make their models but wouldn’t actually ever see them in game until they were implemented and usually made live. This is an issue because the artists need to see their models and textures in the lighting conditions of the real game, sitting next to other textures and models in the real game for scale.

I both hate and love making tools like this. I hate it because only a handful of people will use them, but I love it because you’re exposing people to a bunch of cool stuff.

It turned into GMod at some point, and I can’t help but fly around taking pictures.

Map Updates

Bill’s new rocks have gone into the maps. There’s still some tweaking to do here but I think we can all agree that they rock more than the old ones.

The snowy biome is in. It’s a bit underhwleming right now – because we need to add per biome weather cycles, LUT values, detail models and other ambient stuff. Right now it’s just snow with snowy trees.

Impact Effects

I set up another tool for Petur to test the impact particles he’s making.

These impact effects are now in-game. Each collidable object in the world has a physics material assigned to it (wood, concrete, metal, flesh) and the effect gets chosen based on that. There’s two special cases to this.

First of all the Terrain. Because the terrain has splatmaps, and different textures we need to query to find out which texture it is (sand, grass, mud, rock, snow etc). Then we can choose a particle based on that. This is particularly important when it comes to footstep effects.. so we can have different sounds/effects base don the material the player is walking on.

Secondly, skinned meshes like the player or animals. The player pretty much always wants to return the Flesh material when they’re shot. But I’ve set it up so each bone and each clothing peice can return a different physics material. So for instance, if the time comes where we add a helmet, when you shoot a player in his helmet it will return a Metal material, and create a spark.

Animal LODs

Goosey has LOD’d all the animals! This means we will get higher performance and can do the mesh collision discussed in the last post!




Documentation

I’ve been laying down a few documents for the artists/programmers to refer to. There’s probably no reason to hide them from the public.. so here take a look. They are totally useless to anyone without the source code, but I’m guessing someone somewhere will be interested in that stuff.

Boar Animations

Goosey has nearly finished animating the boar! Joke here about how animating is boaring!

Dan’s Wreck Head Tools

Dan’s been wrecking it with the tools. He’s finished the hammer and he’s LOD’d them all. They are ready.


Invert Y

A few guys were really really bitching about an inverted y option. Which is fair enough if you have accidentally learned to play games backwards I suppose. So if you need this, open the console with F1 and type “input.flipy 1″

Torch Animations

Alex has been cracking on with the animations for the torch.

Structure Work

We’ve been thinking about how the buildings fit together. We really want to get it right before we rush into anything so Scott has been doing a lot of prototyping. It’s the kind of thing that gets harder and harder the more you think about it.

Tom’s Stuff

Tom went on holiday.

Summary

After last week’s sprint I didn’t really expect to get much done this week. I expected to spend the whole week fixing, cleaning and refactoring. I spent a lot of time doing those things, but writing these blogs it always surprises me just how much we do get done.

I am considering making the server for Rust Experimental open to everyone. I can’t think of a reason not to do this. But I am scared that once it’s out it’s out. Even though technically I can render the server incompatible there will be hundreds of people renting out servers – and by screwing them I’ll also be screwing their customers, who are also our customers. So I want to be sure as hell that there’s no good reason not to openly distribute it before we decide to.

373 comments
Lord Exposition
Lord Exposition

You guys should add spray paint cans that a player can use to lay down a tag. I think it'd be funny because of all the turf wars between bandits.

Kavukamari
Kavukamari

I was wondering / hoping: Could the clothes tester thing be public eventually? just for people to muck around in and probably for mods I suppose

hakankaraduman
hakankaraduman

looks like Tom was here in Turkey :) . Which city was he i wonder

KareemyWeezy
KareemyWeezy

I'm having this really weird glitch in experimental that makes every head I see (including mine) look stupid...even re-installing the game doesn't fix. Anyone know a fix? Thanks.

NickDipples
NickDipples

I hope they add werksherp integration for clothes n' shit eventually.

mryayayify
mryayayify

next step is a painting system with new tools: Paintbrush And Improvised Paintbrush/Lion's Tail

CarlJonathanBordeleau
CarlJonathanBordeleau

Salut à tous, j'aimerai souligner que Rust est un jeu qui, selon moi, a beaucoup de potentiel et que de manière générale, j'aime bien y jouer. Il y a cependant quelques détails fondamentaux qui me semblent négligé et qui changent la dynamique du jeu. C'est le but de mon texte. C'est strictement constructif afin que nous puissions tous profiter du plein potentiel de ce jeu!!!! :D Si ça vous intéresse, tant mieux, si non, tant pis! ;)

J'aime ce jeu pour sa diversité! Elle est potentiellement attrayante mais reste encore dans le domaine abstrait. C'est une lacune qui est omniprésente et sa redondance n'aide en rien au plaisir d'y jouer. Dans les faits, elle est assez basique et prend des tournures plutôt extrémistes pour le genre de jeu qu'il se veut être... Un jeu "survivaliste" est avant tout un jeu où le joueur doit survivre dans un environnement et dans lequel il intérragie avec son environnement afin d'y fabriquer les outils pour s'y aider(à survivre). Je crois que nous nous entendons tous la dessus...


Puisque tout les objets sont fabriqué à la main alors la grande précision, afin de rester réaliste, ne devrait pas exister et tout object qui demande une précision sous le milimètre ou le 1/64" non plus, c'est logique. Autrement, pourquoi pas ajouter des licorne si nous sommes pour réinventer la roue!! Comme exemple concrêt, Rust est un jeu où tout les types de viandes s'appellent "chicken" par simplicité... mais dans lequel il est possible de fabriquer une panoplie d'armes modernes À LA MAIN avec un évantail divers de balle et le summum, des grenades... L'idée d'un jeu survivalisme se veut plus un FPS selon moi...

Il y a aussi les difficultés et l'investissement de temps nécessaire à la fabrication d'un abris sécuritaire pour y mettre nos biens et les avoir en sureté de même que nous-même lorsqu'on dors par exemple... Ce qui dérange, c'est la facilité déconcertante de piller l'autre, de le tuer, de détruire sa maison, donc de ruiner des heures de travail en quelques minutes, voir quelques secondes. À quoi bon vouloir un jeu à saveur survivaliste si la seul satisfaction est de pouvoir tuer l'autre aussi facilement??

Si l'intention est de prévaloir le PvP, ce serait bien d'aviser la communauté en ce sens mais si l'intention est d'en faire un PvE, il faudrait renverser un peu la vapeur car le jeu s'en éloigne tranquillement... Pour ajouter un peu de PvE, j'aurais mon 2c ;)

Avez-vous considéré que les animaux pourraient acquérir des bonus d'attaque/dommage pendant la nuit? ...qu'il seraient attiré par la lumière et attaqueraient s'il y a du mouvement(à partir d'une certaine distance)?  Que les joueurs actifs pendant la nuit pourraient appercevoir les animaux à une certaine distance par leur yeux brillant sous la lumière? Que la capacité d'un joueur à tirer(gun shoot/aiming) un autre joueur diminuerait en fonction de la distance ET de la luminosité, ce qui rendrait plus difficile de tuer un joueur le jouer et spécialement la nuit? Finalement, de considérer des facteurs physique plus réaliste et essayer de rendre au jeu sa saveur primaire qui était la survie avant qu'il devienne de plus en plus un FPS comme tout les autres jeu.

Je crois que l'environnement devrait être l'ennemi premier à un point tel que les gens seraient porté à se regrouper pour survivre. Lorsqu'il y avait les zombies, les joueurs avaient tendance à se regrouper... Maintenant, ce n'est plus le cas car c'est facile de survivre seul et de casser la barraque des autres joueurs au point où ce n'est parfois plus agréable d'y jouer...(...et je ne parle même pas des hacker). J'aimais mieux un jeu dont la priorité était le survivalisme et où il était possible de tuer un autre joueur. J'aimais mieux ça qu'un jeu où l'importance est mise sur le thème FPS dans lequel il est possible de "crafter" quelques simples objects(all meat is chickens) et dans lequel la réalité n'existe plus(hand made M4...fuck right!) et dans lequel il y a plus de moyen de tuer et détruire que de moyen de construire et survivre à long terme...


Je ne sais pas où sont rendu les développeurs dans leur charges de travail mais de revoir certains aspect fondamentale serait, selon moi, une idée judicieuse avant d'envisager de passer au niveau supérieur.

Somme tout, c'est jouable et on peut y avoir beaucoup de plaisir mais ce plaisir peut se terminer rapidement et devenir frustrant au point de ne plus vouloir y jouer du tout dans certains cas. J'ai confiance en l'équipe de développeur et je sais à quel point leur charge de travail n'est pas une partie de plaisir à tout les jours. J'espère que mon humble avis sur une projection future du jeu Rust sera considéré de manière constructive et non comme une plainte. Je crois sincèrement au potentiel de ce jeu, votre jeu et j'ai voulu ajouter mon petit grain de sel dans ce que j'espère deviendra un jour THE GAME of the yrs!! ;)

BryanPeterson
BryanPeterson

I realize that you guys are busy remaking a groundbreaking game, but I think you've glossed over one very important point. The reason I love Rust so much is because it is an MMO in which everybody else is meaningless. I like that every time I go outside, I can assume everyone is going to try and murder me. I like that I can treat everyone like the murderous savage they probably statistically are.


The biggest part of this is that I can TURN OFF THE CHAT


The only communication I am required to engage in with fellow players is the stupid things they say before complete death cuts off their voice. I love that I have no idea where I am, or where anyone else is or what their opinions are.


PLEASE ADD A SIMPLE OPTION TO TURN OFF CHAT, LIKE THERE WAS IN LEGACY


PLEASE


I think the new version of Rust is damn near playable, but it NEVER will be for ME until I can turn off the chat with ease.


PLEASE


I GAVE YOU $20


LET ME TURN OFF CHAT, IT WILL MAKE ME HAPPY NO MATTER WHAT!

aleksander63rus
aleksander63rus

Hello developers, please fix the bug with the video card, it only works 50 percent, although previously worked at 100 percent, because of this low fps.


grimmjow450
grimmjow450

More patches experimental, more slowing my PC. gg

retro5tatic
retro5tatic

Re: The guy listing hack locations....


There will ALWAYS be hacks as long as there are players dedicated enough to the cause of ruining the player experience for everyone. 


Sure, Garry and the rest of the devs could sit and patch out all the hacks for legacy that are around (which I'm sure they kinda do already) but to be honest, i say let them focus their attention on Experimental rather than spending time patching holes in Legacy.


If you read through the comments, take note of how many players are begging for Experimental. Not so many going on about hacks for Legacy (this is the dev blog, not the forums - i am sure it might be different there).


Anyway, that's my 2c done for tonight.


Awesome stuff Garry and The Devs. Keep knocking on the door of completion!


WilsonBdg
WilsonBdg

Try our server, its a hacker free server, with a admin always online: 
IP: net.connect equinoxgamers.com:28015 

 Sleepers On

Has home command 

We're working on tp Command

Pvp On

retro5tatic
retro5tatic

Have you guys considered adding a repo or even a place for players to upload meshes/models/textures/photos of hot cheerleaders? 

Might be cool to let the fanbase create for the game. And for those of us that use Unity, perhaps even custom making stuff to add to the asset store for you guys to use/abuse/destroy/love. 


Rust is an amazing concept and even though zombies scare the shit out of me in games, i do kinda miss having them around to add to the challenge of Rust. YES i know players wanted them out, but maybe, just maybe, when you have launched a stable build of experimental and allowed players to run servers for it, you could add an option to Legacy server owners to re-enable the zombies in game? I know it might be a little too much to consider so far into the Experimental dev though.


Your faithful Rustketeer,


Retro5tatic

(defcon_ghost)

AlexanderListopadov
AlexanderListopadov

Guys, you should surely add birds and more animals. And some flowers, insects and plants. And a good thing to add would be rivers, swamps and lakes. And guys, I really hope these gonna be a way to plant trees ))))

Jymi Newman
Jymi Newman

Hi all,


Wold be cool if you cold poop and pee too, wold work like hunger. If you do your "thing" you cant field no gun and so.. Just imagine the situations that this little crapy event cold cause if its a must... you know:P Please consider;)

pellehardrock
pellehardrock

Adding horses would be awsome! Imagine a naked guy with a rock riding a horse at you with an wierd facial expression.

shaharnik1
shaharnik1

You have a lot of work to do! gj on the progressing!


cskevin
cskevin

I liked the previous menu background much better. this is lame. :(

TorstenStiglitz
TorstenStiglitz

RUST is better everyday, good work, but on my PC it runs slower and slower every day :( hope that final game will be much better optimalized in future.. 

Busteray
Busteray

Wait.... Tom is here in turkey? Can i meet him? I think my balls would look better in game..

forvrv
forvrv

i just wanted to say i bought this game this week and played it quite hard for about four days on an official (non experimental) server and really got discouraged by the massive amount of hackers. i won't be investing time in that again. your updates have given me a bit of hope for this game though and i plan on checking out experimental tomorrow, hopefully not as many hackers. it sucks to have someone just fly into your house and taking days worth of work with some snarky asshole comments as well. good luck garry & co. without hackers this game will be awesome, i really believe in this team from the few updates i've read.

Leignheart
Leignheart

You guys really need to stop arguing about this game, both sides have valid points. Yeah it sucks to buy an alpha and then have no updates to the playable version for a half year. But you know what? The reason is because they are building a new version of the same game that is so epic that I cant help but wanna play it right now. Ya know it was not an easy decision for them to just remake the whole game. I do agree they need to hurry so that they dont start losing people over lack of content, but you also must remember that this stuff takes a little time, and that ultimately theses guys are just human beings, so cut em some slack. Everyone here should be able to have a discusion without name calling and all around nastiness. I hope this post helps you guys realise these things. Keep up the good work Devs, and rust players don't give up on this game, cause it will be epic. I just know it.

Nindew21
Nindew21

Great game three things, keep up the work, be able to burn with the torch, and the game is much more laggy, try to make less lag or add settings. Over all great job I congratulate you on your work.

thiago9936
thiago9936

Você poderia adcionar mais armas de fogo como a p90 uma sniper nova e mais assalt rifle pistolas ....

tehbillis
tehbillis

Things are looking great guys. Keep it up!

Matty19324
Matty19324

I cannot believe it!..you're making a new game!?!? and you have not even finished this newer version of rust yet? WOW ..and you're asking people to fund for your new game...that is pathetic! and let me guess when you're making this "new" game i bet you will want to make anther game and ask for more money! well i aint following the devs on this game no more ..."survive the nights" will be the 1 survival game.

ThomasBevers
ThomasBevers

@KareemyWeezy youre rendering detail is at the bare minimum detail, everything is loading in larger polygons, turn the detail on your render higher, and everything will look smoother, including the background

moygstar
moygstar

@LukaLortqipanidze That would be funny as heck! Riding on a horse with some rusty trench gun with birds on your shoulders :P


moygstar
moygstar

@forvrv Hey dude I semi agree with you- yes the hackers are crap and do discourage me from playing the game.
    BUT, I have 100% trust in Garry providing us with a game with a small amount of hackers when it is actually complete- note, when starting rust Every Time, it says- 'This game is in development blah blah, We might even totally change it...' So, my number 1 comment- is that people should either: Play current version of rust until they are so bored they feel like hacking themselves (dont though), And 2- Don't play rust at all until the experimental is in a good state!
All this nonsense didnt occur previously when they were first making the game in alpha- People were pumped!
think of it as a totally new game guys, it basically is....

LiamFrench
LiamFrench

@Nindew21 just press f2 in game and it will bring up graphics options to turn on and off


alkezar
alkezar

@thiago9936 yeah sure so then there is no more survival, then there is a crafting like counter strike. huh -.-

i prefer the m4 gone forever and having no more modern weapons, Rust needs to be more cavermen likeso it is, the actual bolt action rifle and maybe an "straight clip revolver-like underdeveloped assault rifle" like the metro's 2033 "bastard". (link contains an image of the weapon just in case http://2.bp.blogspot.com/-M8bP468YG40/UKuld6iMuOI/AAAAAAAADUc/Tt611TEJ9Os/s640/metro-2033-demo.jpg)

its supposed to be hand made stuff, you barely can craft a revolver, you can barely craft a semiauto shooting rifle but im pretty sure you cannot craft a shinny and nice m4 out of refined metal you found inside a stone and you melted in an stone oven

tehbillis
tehbillis

@Matty19324  Did you even read anything about it? You look like an idiot who read the title of an article, made a snap judgement, and raged about it online. If you haven't noticed, The development of rust has not slowed down, the number of people working on rust has not decreased, Facepunch is not asking for your money to fund a god damn thing. If you purchased this game, You were well informed of the state of the game when it was purchased, You were told it was actively being developed, in the end you will get the complete game at the same fucking time you would if they were not working on other projects. So calm the fuck down and read something once in a while. For fucks sake.

forvrv
forvrv

@moygstar yeah man i definitely understand your point, i have faith it will be just as free of hackers as games like CS:GO once it's released. it's just discouraging to see such potential ruined by such chidish griefers. i've only invested in two early access games so far, rust and prison architect, and i have faith that both of them are great investment. if both of those games come through like i think they will, i will be supporting the staff that made them for years to come. i think we're in a new age of pc gaming and i love it.

moygstar
moygstar

@alkezar Yea dude the 'Straight clip revolver' wasn't an 'underdeveloped assault rifle' more like an extremely useful and influential WWII weapon.

refundplz
refundplz

@tehbillis @Matty19324


Actually the number of people working on RUST has decreased. What work has Tom done? Anyway Garry was comparing his company with APPLE. "Its like hating apple for working on the ipad with the money they made from the iphone" or some dumb shit like that. Sorry to say Garry, your idiotic comparison to one of the biggest companies in the world couldn't of been more wrong. Firstly they were working on the ipad before the iphone. 2ndly they never released completely BROKEN products or software. APPLE did not release an ALPHA of their IPHONE, then completely neglect it to work on new projects. Enjoy making excuses up for these gimps. If i knew this dev team was going to perform like this, you think i would have bought a copy of RUST? Hell fucking no. Would of literally rather have thrown that 20 bucks in the bin then support facepunch.

Also tehbillis, if you haven't noticed. The development of the game has slowed dramatically. We went from fortnightly updates and bug fixes. To nothing for 6 months or so. You will now say "its alpha what do you expect" Well i expect bug fixes. I expect the game to be working. Just like when you goto their sale page OR VALVES guideline page for early access, we are purchasing into a working alpha. Not a broken pile of shit. Explain to me why a company who hasn't even finished their GREAT HIT, wants to release other titles before it? Its not like they just threw a bunch of ideas together to come up with the idea of RIFTLIGHT. They spent a decent amount of time to work out what the game is going to be. All time that could of been spent on RUST. They've used their current dev team to come up with the ideas of RIFTLIGHT. Not new devs. So yes we would get it quicker if all the man power was set to RUST and not multiple titles at once. I support proper dev teams, who give the community what they want. You guys are so deluded if you think it takes this long to push updates with a budget of 30 million dollars+. Oh wait that 30 million is probably FARRRRRRRRRRRRRR less now then it was a few months ago. Still more funding then most of the early access games I own.

vitaeca
vitaeca

@tehbillis Don't even bother trying to explain things to people like that. We don't want them playing Rust anyways! A great way to filter out the idiots is to let them think whatever they want so that they won't play with us in the long run. PS: I love that your response ends in "For fucks sake." Laughed so hard.

Cheers mate

alkezar
alkezar

@moygstar @alkezar but i meant undeveloped for today of course the sten was, for example a great submachine gun but i wanted to say that instead of an m4, wich is imposible to be crafted hand made, they could implement a less developed version of rifle, as for example the 'Straight clip revolver-like assault rifle"

And yes, those rifles are nowadays underveleoped, there was only for comparison purposes.

Actually the only rifle made in WWII that is not so underdeveloped nowadays is the marvellous Avtomat Kaláshnikova model 1947.

And thats imposible to hand made one of them too.

alkezar
alkezar

@refundplz @alkezar @thiago9936 the last comment box crahed and published and could not be edited so ignore that "Use a".

Well, a rocket launcher, use a pipe, block one of its holes, then u got the main piece.

take 2 nails put it on the inside, at the blocked hole, make them not to touch but to be very close, build an electrical circuit with some wire found in trash and conect it to an electricity spark-producing gadget, like the ones you found on a button lighter (http://www.hookah-shisha.com/store/pc/catalog/lighter_arena_L.jpg) u have completed the rocket launcher.


The ammo is easy, weld 2 soda cans that should be a large cilinder with 2 capsules, make a hole in the bottom on both of them, glue a paper on the hole of one and fill that capsule with black powder. Inside the other can put whatever explosive u want or for example thermite, easy to make, so you now have an incendiary rocket.

The last step is to put an igniter on the correct side that will make the explosive, well, explode. Im not bothering u with enginieering stuff but they are quite easy to do.


And so it is. Insert the rocket in the pipe, the 2 nails in the bottom will pierce the paperaccesing to the gunpwder chamber, click the spark-producing gadget so the electricity will ignite the powder and the rocket will be shot. once it reaches the objetive the igniter will make it explode.


This will be sooo innaccurate but depending on the quality of your crafting will be able to fly about 40 metres, so yes you can do a rocket launcher out of scrap (but it will probably blow you hands or something)


DJREX
DJREX

@refundplz I already explained to you its not a "rocket launcher" fail troll is fail, isn't it past your bed time? You better go to sleep before daddy beats you again.

DJREX
DJREX

@refundplz First off all apple products are broken products, can they be upgraded? If a part breaks on them can it be repaired? no? Guess ya better buy another one huh? It was a metaphor kid, its not meant to be taken seriously.. This is what happens when fucking 12 year old squeakers speak their minds. Let me tell you a secret that will help you for the rest of your life, try keeping your mouth shut, you sound much more intelligent that way. Better for people to think you a silent fool than for you to open your mouth and prove them right.

vitaeca
vitaeca

@DJREX  Dude, you are wasting your time arguing with someone named "Refundplz", He is clearly set on being negative, meanwhile you could be playing Rust!

refundplz
refundplz

@DJREX @refundplz Actually they can be upgraded. If my screen breaks i can repair it. If i my mic blows i can repair it. If my camera goes, well guess what? It can be repaired. In fact they can be upgraded to stronger parts. So guess what? I haven't bought another one. 


Its not ment to be taken seriously? Why say anything if its not ment to be taken seriously. He is in an interview talking up his new game. But i guess who takes these gimps seriously. They didn't even take themselves seriously. "we didnt expect rust to sell this well" And stfu it wasn't a metaphor.

DJREX
DJREX

@vitaeca Time you enjoy wasting isn't wasted time, and I'd love to play some Rust, but I shall be patient and wait til we get what we have been reading about. ^_^ If nothing else, Maybe the devs will see what has transpired here today and know that there is still one Rust player here who yet draws breath. Even if some of these other ungrateful fucks have given up hope *cough* @refundplz likes men *cough*

tehbillis
tehbillis

@refundplz @DJREX really dude, It was seriously just a way to try to explain that once you buy a product, you no longer have a say in what that money does. If you decided to buy a product that wasn't complete yet, that's your deal. It's clear that you know very little about software development or game development let alone standard business practices. Most companies work on more than a single project, and most companies won't tell you shit about what they're doing. Facepunch tries to be as open as possible, hence the letting us know about their plans for another game and frequent developer update blogs.

Also, there has been serious progress with the game. You might not see it if you never start up the experimental branch. If you don't think that the proceduraly  generated terrain is sweet as fuck then you have issues man. But this shit doesn't happen over night. It can get to a point of having too many people working on one project. 


But really, quit being a little bitch and get over it. You are going to get your game, you just won't get it right now, and if you didn't know that when you purchased it, then you're fucking stupid.