We got a lot done this week.

Campfire Upgrades

The campfire has been upgraded. It now heats you when you’re within a specific radius. It also burns you if you’re too close.

Sadly you can no longer build spiralling towers of them. You can’t place a fire on a fire. :sadface:

Functional Furnace

The furnace is now in game and fully functional, turning your ore into stuff. I think we all hate this furnace model, so we’re probably going to be changing it.

Metabolism Notifications

You now get notices on the UI when you’re too hot, or too cold, or hungry, or thirsty, or bleeding, or poisoned, or wet, or have radiation poisoning.

Waterfall

Bill banged out a waterfall

Here’s his work in progress

Dropped Items

You can drop anything in your inventory, and it will appear in a little sack just like in legacy. We want to make it so most if not all of these items have a unique model.. so if you drop a piece of chicken it looks like a piece of chicken.

Blood Eyes

Bill added an awesome blood overlay, so the more injured you are the bloodier the screen gets.

Sleeping Bag

Sleeping bags are back and are fully functional. We’re getting to baseline so I didn’t want to mess with the formula here too much, but I did do a bit of extra leg work here so we can expand on this in the future.. like naming sleeping bags, or letting your friends spawn in them. It’s definitely an area we haven’t exploited fully yet.

Hitbox Upgrades

We’re not using hitboxes anymore. For those that don’t know what hitboxes are.. they’re this.

See those boxes? Well when you shoot a character in TF2, it traces a line forward from your eyes until it hits something. Characters in TF2 are made up of thousands of triangles, so it would be stupidly slow to test against all of those. So they stick some boxes where the head is, where the arms and legs are, where the torso is, and test against those instead. And this works great.

But it’s 2014 and putting hitboxes on stuff is hard work. So we’re using a skinned mesh collider. So check this naked guy out.

We already have a really low poly version of the player character thanks to LOD’ing.

So we can use that for collision!

It’s a skinned mesh, so each vertex is weighted to up to 4 bones. When the mesh is ‘shot’, we use the triangle ID to get the vertices, then we use the vertices to find the bone. The bones have multiple attributes. For example, the head and neck bones have multipliers, so that headshots to more damage (this is indicated by the red spheres in this picture).

This gives us a lot of benefits moving forward beyond just being more accurate to the render mesh. For example, if we were to add a helmet on the player we could make it so that getting shot in the face still killed them. This is something that’s not impossible with hitboxes, but it would be kind of clumsy.

Medkit, Bandages, Rad Pills

Medkit, Bandages and Rad Pills all now work. You can right click them in the inventory and use them.

Viewmodel Sway

You don’t realise how much impact this has until you don’t have it. Here’s a video with it enabled.

Here’s one with it disabled

Ironsights

Ironsights are back on weapons where it’s appropriate. The positioning isn’t perfect yet but the technicals are there. I’m thinking of getting the guys to add a bit more details on some of the view models especially for iron-sights, because I think we can do a better job here.

The viewmodel sway plays great with ironsights.

Head and Viewmodel Shakes

I implemented a system this week to handle head shakes caused by taking damage, jumping, falling, shooting etc.. It works pretty good. I’ve probably over-done it a bit on the first pass. These videos would be better with gooseman’s awesome sounds, sorry :(

The choppy choppy headshake is even more over-done.

You’re probably wondering.. where is headbob? We want headbob back? Well it’s something I thought on for a long time. Most people hate it. Whenever I bring it up people just say “make it so I can turn it off”. So I decided not to bother with it yet and to see if we miss it.

Torch Added

The firey torch is back. No more running around in the dark for you. There’s some things to note with the torch. You can now hit things with it.. but there’s not really any animations for that yet. You can also extinguish and ignite it using the right mouse button.



UI Updates

Bill’s been tinkering with the UI this week. The health bear disappears when you’re on full health. The new metabolism notifications are at the top left. The crafting menu is now on the far right instead of the far left. The main inventory UI is top left aligned, instead of center aligned. This is a change I’m not sure about – but he’s the deign guy so I defer to him. If you think we’re making any huge mistakes here please let us know.

Fall Damage

Falling from a high causes damage.

Clothing Properties

The clothes you wear now have attributes. And they’re updated in the UI. They don’t actually do anything yet though :(

Cold at Night

Nights are cold again, so you better get a fire going! I did some extra leg work here, so when the biomes are proper they’ll all be able to have different ambient temperatures.

Stag Animations

Goosey has been messing with the Stag again.

Boar Animations

Goosey also messed with a boar this week too!

AI Progress

Andre has got the bare bones of the AI system done. The wolves are roaming the landscape. AI now has a field of view, a view distance and a listening distance. It loses track if it hasn’t seen its target for a while. It can switch to more threatening targets.

We’re using behaviour trees for the AI this time around. This gives us a much more visual, modular and debuggable way of handling it.

Sawblade Tool

Dan wrapped up work on the sawblade tool.

Improvised Hammer

Dan also started work on an improvised hammer.

Clothing Concepts

We’re getting serious about clothes. We don’t really want to put the same clothes in baseline that are in legacy. Because those bin-bag jackets aren’t cool. Meg drew these up for us.

We’re trying to avoid the obvious, cliché stuff. The Mad Max and the future military style. These are the places people jump to immediately. We’re here, lets not recreate, lets come up with something new. I think that’s what meg has done here. I’m a particular fan of 2, 4 and 7. What I like particularly about 4 is that even though the hazard suit is kind of video game cliché, the green welly makes it iconic, it makes it unique. And it works too – because maybe the suit was all fucked up with a leg tore off, and they put this boot on because it works just as well.

Scott made some headgear concepts too.

I really like the skulls, the boar head and the metal bucket here. Because they’re all things that I could imagine wearing if I was actually in a Rust type situation.

Weapon Concepts

Paul drew some more weapon concepts. Exploring the idea of broken, mended and home-made weapons.

Summary

We moved a shitload closer to baseline this week. We really got shit done. All that stuff you read there was done in a week. The only two things we really need to work at now are the building system and the AI system. These are both fundamental to Rust, so it’s important that we take our time and get it right.

Next week is about empowerment. I have coded all this awesome shit but no-one knows how to use it. I’m going to be cleaning up, writing documentation and making stuff artist friendly. We should then start to see new content trickling in.

We also updated this website your eyes are looking at right now – so check out some of the links up top.

475 comments
AlexanderChristensen
AlexanderChristensen

Awesome work! This game is starting to look cool fast.

Perhaps with the genre of home-made, custom design-weapons and tools, you could make them more nuanced, e.g. make a gun consist of 5 parts that could all be changed or generated on custom so that all weapons would be unique - it could be a really cool and realistic feature. And some more RPG-oriented theme with upgrading your home-made weapons thus enhancing their shooting precision as well as your own crafting skills, or something like that..?

And please add fishing and agriculture/planting.

Keep up the good work, I'm really excited about this game, and quite happy that I bought it! :)

ChristopherEckes
ChristopherEckes

Add hirable NPCs that help defend larger complexes you built while you are sleeping!

Melonhead
Melonhead

Don't like the idea of blood eyes, i've always despised that in games like CoD, but it's whatever, nice job with the UI though, it's looking great, not to sure about the concept clothing but the makeshift guns look really good. 

Hejila
Hejila

I think that maybe at what @Icyfire89 was saying would be cool but there are missions with actual players instead. Players get assigned to do a mission and protect it. The people told to protect get 10 minutes to set up or so, and then the people that offend get told and go and do it. It would bring more PvP into the game (not as if there isn't enough) If not doing the mission and if killing teamates on mission, you get penalized and get rep taken away. People can either chose to defend or attack it, but theres reputation involved I guess.

Icyfire89
Icyfire89

I agree with trev88888 saying that this game needs more adventure, adding a new NPC that looks like players that are armed with guns could be just what the game needs. The NPCs could be defending small non-radiated make shift villages or caves and throw in some loot crates and chests with some good loot scattered around. This is ultimately just a new ( hopefully harder ) way for players to get loot rather than running into a rad town with some rad pills over and over again until they get what they need to raid other players bases.

trev88888
trev88888

I think it would be nice to add more adventure to the game to just raiding. This game has potential to be an amazing  adventure survival game if you play your cards right


trev88888
trev88888

I think if you added primitive style survival tools like the old Indians used or something. A way where you could get get with an atlatl or knife fighting, spears , bolas, or even fist fighting. I also think it would be cool if somebody can have a good chance to fight anybody such as in legacy where you get Kevlar and an m4 you can go around blasting away new spawns so if we could have a way to even out the playing field a little

Lord Exposition
Lord Exposition

What I'd like to see is crappy hand made might vision that is basically two cameras with infrared setting duct taped to a piece of wood with a rope to keep it in place. Or a gatling gun that is several odd lengths of pipe duct taped together with a hand crank taken from a jack in the box housed in a wooden box with an ammo box for the magazine. Or a frying pan with a smiley face drawn on it.

desiremercy
desiremercy

I love all of the concept art. Honestly, I think you could get away with all of it. Some of its practical, others just freakin' hilarious.

Mina7892
Mina7892

You want a German fresh gewipten Rust Server and fair admins!! Here on this server you will have your fun!! (kit pvp) (starter kit) (remove) (more loot) (sethome) Then joint on our PVP server! We look forward to you net.connect 31.214.240.110:28350

Mina7892
Mina7892

Join to our German fresh wipe Server with fair Admins ,Events,starter kits ,sethome,tp,and in game shop =)!!!

We looking forward to you net.connect 31.214.240.110:28350

LarsBertram
LarsBertram

looks as if rust finally uses camera aligned billboards for the trees.

am i right?


lars

Maforation
Maforation

Well this is the first time I have created an account simply to say thankyou so much for continuing to update the game and keep these Dev blogs going I really do look forward to reading them at the end of the week.


All the work you guys are doing is absolutely great, I imagine getting anything done is pretty damn difficult so to be able to post an entire blog each week is amazing. 


Ignore the complaining, keep doing what your doing. 


This game is gonna be fucking awesome.

xenzorg
xenzorg

You really need to add running animation for all items. 

mrpdoesgaming
mrpdoesgaming

Can we get some melee weapons, pleeaaaassssseeeee... I know about the hatchets, and the sawblade but i was thinking more of like bats, spears, something that would be used only for melee 

RaMsOc2
RaMsOc2

keep up the good work .... 

Hoseman143
Hoseman143

The one thing I would like to see moving forward is weapon progression.  Start with a stick...then make a knife...then a spear...then a bow...on-wards and upwards from there.


You MUST be able to craft the current weapon before you can craft the next weapon.  Can you find and use a pistol if you are only up to bows, absolutely.  Can you then CRAFT pistols...not so much.  Although you could pull the components apart and inspect them, you wouldn't necessarily have the working knowledge to replicate them with any precision, not to mention a true understanding of how they worked.


This would prevent the "ZOMFG I just found the best gun in the game- lemme research it, and I will be unstoppable - even though I am still naked" - find the gun, great - use it for a while - even better - break it and have to work your way back to it = evens the playing field - - and I'm not talking using it for thousands of rounds first...I'm talking 20 shots and it breaks.


As your technical knowledge increases, so would your ability to maintain that weapon...so once you get to where you can actually make that weapon, it would essentially be a permanent weapon for you.


Just my 2c.

ILTX Trey
ILTX Trey

I love the  Thompson and m14 looking guns

mehrdud
mehrdud

How do I run the experimental branch? After I installed the game, I was asked if I want the experimental or the legacy, I chose legacy but never was asked the question again. Does it mean I need to re-install the game to check out the experimental version?

plunmi
plunmi

can we swim in water


bhblacky82
bhblacky82

Really like what i see, great progress. Can't wait to get into the new rust again ;)

agemyth
agemyth

Oh my... it looks like things are coming along incredibly well now! Amazing job Garry and the rest of Facepunch. I am highly anticipating my return to the "reboot" in what seems to be a nearer future than I had thought.

Tobbias
Tobbias

Instead of doing all this "pretty" work is there anyway you can open up the rest of the map with new cities or the likes?  The skins for stuff are really nice but the only places to get supplies are always camped by " super" players(full kev and M4). If there were more camps to forage thru, the "super" players couldn't just camp the 4 that are in-game atm. The other side of mount rustmore would be a very good place to start since the island is so expansive and we actually only play on a very small section. 

MISCHI3F
MISCHI3F

The low-poly lods face is going to be in my nightmares tonight.

Viper84
Viper84

I have to admit the backgrounds look awesome so much better then the current rust release, but some of the new clothes look far to similar to those on Skyrim Still would like some clothing that you can make that looks military in nature and allow you to blend into the background more, look awesome though


Rust Veteran
Rust Veteran

One thing that would be good is that you can have the option to try experimental right now but later you have the option to play rust old fashioned.  You are completely changing what I paid $20 for and now it is becoming a total waste of money.


Rust Veteran
Rust Veteran

this new version blows you are going to lose all of your veteran players gj none of my friends like this new piece of shit


KillaMaaki
KillaMaaki

@LarsBertram Larsbertram? I didn't know you followed Rust (which begs the question - does Rust use Lux now?) :)


Anyway, I kind of doubt it. Well, OK, almost certainly for distant trees, but nearby ones look like they're just standard geometry without billboarding.

cobs
cobs

@mehrdud right-click Rust in Steam and select Try Experimental

KillaMaaki
KillaMaaki

@Tobbias You seem to have missed a few updates. You're playing on the old branch. That's not being updated anymore. This is all on the new "experimental" branch (which will eventually become the main branch when it's feature complete). The maps are procedural now, and much bigger/larger area to play in.

KillaMaaki
KillaMaaki

@MISCHI3F Just think - that's a common thing in games. You'll never look at distant enemy soldiers the same way again...

Rabid Bat
Rabid Bat

@Rust Veteran

@KitchenKnives

I think 'Rust Veteran' is meaning they like the look and feel of legacy and brought the game based on that, expecting it to evolve from there and not the 'prettier' experimental version which at this rate is pretty much a completely different game now??
They see it like I brought BF4 and now it's CoD WTF?!?!?
Regardless of if you can play it still, it is no longer being developed. So it'll never be 'the' game.

tl;dr for him experimental is not the game they thought RUST would be, Legacy is.

To you RV I would say, this game was an Alpha, it was at most with 'legacy' 10% complete if that.
Much of this was in very clear information on the store page. That pretty much said we were buying into a game that was not yet a game, and that anything and everything could and more than likely would change. That we were buying into an evolving experience and that it was a risk, and it also quite clearly said, well it said this, although the sales pitch has now been greatly shortened on Steam compared to it's launch info.

Early Access Game:
Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development.


The original was a lot more specific about the game not knowing where it was going or what rust actually was or is.
We could end up with an online Action Fallout or we could end up with GTA Online: Wasteland Edition how about 'Mad Max 7Days to Minecraft' or Battlefield: Nuclear Apocolypse?
Or more hopefully and likely something completely new and unique. No one knows.

So sorry, you were not misled, you didn't get the wrong game and we all had it clearly stated what we were getting and we all willingly paid so no refund is deserved. with Alphas in future do some reading and research to see what you are actually getting and if taking a risk worries you steer clear of Alphas/Early Access all together.

Or you could realise we're all pay to testers tell the devs what you dislike with the game currently and try to modify the game into something you would like to play. Garry has said to provide feedback in his blogs after all.

If you do not like experimental, why not? What is out of place for you?
Get into details, the devs are not psychic.
Just saying blargh! I hate this new build, gimme my money back. The devs going to hardly learn where they are going wrong in their users eyes.

Be constructive. This is what Alpha builds are for.

Rust Veteran
Rust Veteran

but once they make the experimental they are going to get rid of the normal version and replace it with the shit new version so I really want a refund after this update that actually gets rid of the good version.

bro_not_hoe
bro_not_hoe

@Rust Veteran Ummmmmmmmmm there are 2 version. There's the normal alpha and the expiremental branch. So try the alpha

Rust Veteran
Rust Veteran

but that is what it is it sucks and is changing what I paid for in a bad way I want a refund


LarsBertram
LarsBertram

@KillaMaaki @LarsBertram

yes: larsbertram.

but camera aligned billboards would not mean the use of lux but may be the advanced foliage shader package ;-)


lars

KitchenKnives
KitchenKnives

@Rust Veteran Did they not explicitly state in a previous Devblog that they'd leave the ugly legacy version there as an option, despite it eventually becoming horribly outdated and boring? I could swear I read it somewhere.

SamuelBowers
SamuelBowers

@Rust Veteran You're very narrow minded about this. Rust is a "Survival Game" not a shoot em up, kill everyone you see type of game. There is that aspect but it's not what the game is about.

Rust Veteran
Rust Veteran

but when they completely change the game they are trying too hard and making the game a different game I liked and I was ready for a big change but they made it in the totally wrong direction


KillaMaaki
KillaMaaki

@Rust Veteran Description directly says it can/will change as the creators see fit.

Maybe you should have read what the hell you were getting into before you spent money on it.

Rust Veteran
Rust Veteran

I am going to log as many hours as I can in the good version for the next few days so I will be playing hours and hours for the next few days till the shit update so bye


Rust Veteran
Rust Veteran

but when they change it entirely after I pay for it with $20 then they are screwing me over and I am going to complain like a little bitch on the forums until it either keeps the old version or has the option to play the old version or gives me a refund


KillaMaaki
KillaMaaki

@Rust Veteran Then quit playing. The game isn't for you.

Doesn't mean you'll get a refund, however.

Minotaur667
Minotaur667

@Rust Veteran Several Devblogs ago that clearly stated that the Classic Version that you love so dearly will remain even after release as Classic Rust. Thus people can still play that version if they want. Anyone who buys the game after release will effectively get two copies of the game: One as Classic and one as what is currently Experimental (but is going to be the main game). 


The Classic Rust won't be getting further updates because it wasn't what the Dev Team wanted to make. Experimental Build is still very early but it IS the same concept as what you know and love. Change isn't always a bad thing. Play each version of Experimental with an open mind, understanding that it's different, yes, but it is in many ways still the same.


When you pay for Early Access you are taking a gamble. These Early Access games may NEVER be released. The Dev Team's money could run dry and they could abandon the project entirely. Part of Steam Early Access clearly states on every game that the content within is subject to change. Whether that be minor changes or whole revamps. You took a risk when you decided to purchase this game. Clearly you aren't happy with the direction they are taking. But you still opted into it, giving your money for something that had a warning attached to it. No refund will ever come of it. Just be happy that they are going to keep the version you hold so dear, as a second option on boot.

pantera924
pantera924

How is this new rust different? The only diffrence I see is that it looks nicer and has more items..... I'm a veteran player too (as soon as it hit the steam store) and I'm not too upset.

Nercophobia
Nercophobia

@Rust Veteran Stop your shitty complaining. The current main version of Rust is like playing an under thought cancelled game that was intended for players of Call of Duty. This newer version has a more thought out development track and feels way more atmospheric, and has more detail so far. It's pretty fucking good. I pretty much have my overall opinion upon your taste in gaming. I say taste ironically. So far from your lack of grammar and capitalization, I'm going to simplify my response for you. You have no taste in gaming.  

Myobi Lockhart
Myobi Lockhart

@Rust Veteran They warned the community that this could happen, you still willingly paid for an unfinished game, now suck it up and stop whining about it.

KillaMaaki
KillaMaaki

@Rust Veteran Then you're going to be complaining forever. They said it would change, you should have known it would change, therefore you're not getting a refund.

PawelCzemerzynski
PawelCzemerzynski

@Nercophobia @Rust Veteran Yep, but they gave us system requirements for this game. Now it's totally other game. This is like.. U bought pizza. They drive to you with shit. And u need to pay 10$ for this. Half of people can't play now because of new requirements. I can and this is not a problem for me. But i'm thinking about other ppl.


@edit

Sorry for mistakes  :) 

pantera924
pantera924

I Don't see what's wrong with this new rust, it just looks nicer and has more items. How is that bad? I'm a veteran player too and I'm not too upset

KillaMaaki
KillaMaaki

@PawelCzemerzynski @Nercophobia @Rust Veteran Um.... no.

It's like, they said 'Hey, we're working on some food. At the moment it looks like pizza, but it may and probably will turn into something else. Wanna pay $10 to give it a taste test?"

You say, "sure, I'll do that".

Then later they come out with a deli sandwich.


"Wait, this isn't a pizza! I want my $10 back!"

Even though they directly told you it may not end up being a pizza in the end.