Performance

We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance. We’ve only done walls so far, but we’re working through the entire set. What this means is that we’re using a different rendering mesh for models that are far away, which is lower resolution – which obviously doesn’t take so much power to render. Because obviously it’s a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen.

We’ve also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.
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We’ve just released an update. Some additional changes have been added since the Friday Devblog.

  • Removed 3rd person (except for server admins)
  • Added speaker options
  • Added sleeping bag window scrolling
  • Doubled meat burning times
  • Changed bow/arrow fire speed
  • Changed bow ironsight mode to not be ironsight

You can read about the other changes on the devblog.