We’ve started adding LODs to the building parts – which is having a hugely positive impact on performance. We’ve only done walls so far, but we’re working through the entire set. What this means is that we’re using a different rendering mesh for models that are far away, which is lower resolution – which obviously doesn’t take so much power to render. Because obviously it’s a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen.
We’ve also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.
Terrain, Sound, Reinforced and Bug Fixes
Sleeping Bag Charity Simulator
We’ve just released an update. Some additional changes have been added since the Friday Devblog.
- Removed 3rd person (except for server admins)
- Added speaker options
- Added sleeping bag window scrolling
- Doubled meat burning times
- Changed bow/arrow fire speed
- Changed bow ironsight mode to not be ironsight
You can read about the other changes on the devblog.
Roads and Reloads
Raiding, Shotgun and Explosive Charges
The One With The New UI
Lots of stuff happening at the same time this week.